The moment Starcraft launched and hit our respective screens way back in 1998, it changed the face of military science-fiction real time strategy (RTS). It got inducted into the annals of gaming history as well as our hearts for being one of the most addictive and satisfying strategy games out there. Starcraft earned its place in the spotlight due to the unique features it boasted off and ultimately delivered. That is why when Starcraft 2: Wings of Liberty was announced people went bonkers about the idea of fighting the evil alien force called the Zerg once more.

Starcraft 2 was launched and much to everyone’s surprise delivered excellence and a mind blowing experience for the players to lap up. Blizzard, the company behind the Starcraft series had also something else up their sleeves. They had decided to launch Starcraft 2 keeping in mind that it would turn out to be a trilogy. So when Starcraft 2 launched its sequel to Wings of Liberty called Heart of the Swarm, it received mixed reactions from the public in general.

The original Starcraft is still king of the mountain when it comes to the genre but Starcraft 2: Wings of Liberty took that genre and revamped it giving it smoother graphics, better gameplay and more bang for its buck. This proved to be an even bigger challenge and hat is exactly why Starcraft 2: Heart of the Swarm had a lot on its hands.

After a heroic battle our former hero and Wings of Liberty protagonist Jim Raynor saved Miss Kerrigan from her cruel fate which would ultimately lead to the beginning of Heart of the Swarm. In this part of the sci-fi realm players would handle and control the now reformed (or so we thought) Queen of Blades, Sarah Kerrigan. The whole game has around 20 well drawn out missions along with 7 evolution missions which would determine the capabilities of the Zerg units. It would allow the player to live life as Sarah Kerrigan and show them the world through her eyes and perspective.


Heart of the swarm garnered praise and Hoo-Haa’s from all over leaving out only a bunch of people whose views clashed with the rest. It built around the pillars of its predecessor but fell short in relation to a few areas. The weakest link though was the story or plot related to Heart of the swarm as was considered too linear void of player decision making capability.

Blizzard improved on the multiplayer campaign including new and distinct features that stand apart from other games. As the player progresses with the gameplay he understands the implementation of the new features and how they affect the overall look and feel of the game. It definitely has had a positive effect in the RTS area as it builds on what is perfect and makes it even better.

Heart of the swarm did rack up a stunning amount of dough but that alone won’t save it from the mistakes it made. There was a lot of angst pointed towards Blizzard itself. Though Blizzard has plans of releasing the final entry in the saga called ‘Legacy of the Void’, it would first have to deal with the tons of criticism it has amassed due to Starcraft 2: Heart of the Swarm.